We’ve announced a major new product… this is what’s occupying most of my time these days.
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- Major new product announcement from @BoxTone... this is what I'm working on (more than) full time! http://bit.ly/ckLfPQ 1 week ago
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We’ve announced a major new product… this is what’s occupying most of my time these days.
I’ve upgraded the site to WordPress 3.0, and I’m even using the default theme. I’ll upload some of my own banner photographs, but bravo on the clean, content-focused design!
UPDATE: Here’s a photo of the Organ Mountains in Las Cruces, NM from our trip last fall.
Our garden was featured on the Anneslie garden tour on Saturday. We spent the last few weeks weeding, planting, and otherwise preparing the garden. The patio was poured in time for the tour as well.
I’ve put up two Flickr photo sets:
A set of photos from the garden just before people started arriving:
Anneslie Garden Tour 2010
A set of photos showing the history of the garden over the last five years:
Garden 2005 to 2010
Enjoy! We certainly have.
Yesterday was my last day at MedAssurant. Tuesday, I start as Senior User Experience Architect at BoxTone.
My eight months at MedAssurant were very exciting and productive. The company itself has many challenges it faces during its fast growth, but I wish everyone I met and worked with there great success. I was lucky to have a greenfield UX space to build on, and some wonderful colleagues who will remain friends. A shoutout to Dave Norris and Dave Skender who brought me in and made it a great experience.
I now move on to a great new opportunity. BoxTone is a mid-life startup with a great product, a strong senior team that’s been together for 7-10 years, and a huge chance to dominate the mobile device management market. I’m excited to become a part of the team, and I look forward to taking the UX of the product to the next level. The current UX is a great baseline, with some of the best dashboard design I have ever seen in a real product: true believers in Tufte and Few.
It’s a very small world. One of BoxTone’s primary contacts at RIM (the BlackBerry people) is SVP Alan Brenner who was my director at Rockwell in the early 90′s.
Finally, for a bit of comic relief… my last couple weeks at MedAssurant were busy and productive, but the process of leaving made me a bit reflective and goofy. I came up with this 12-step program for leaving your company. Enjoy.
Employees Anonymous
A 12-step Program for Leaving Your Current Job
Step 1: Admit you are leaving.
“Hi. I’m <first name>. I’m leaving the company.”
Step 2: Commit to finishing your current tasks, and stress the importance of sustaining the function.
“I’m proud to have been a part of this, but I’m only a small part. You all are the real heroes.”
Step 3: Continue working on your highest priority, most impactful task.
“This will really help this company continue on its path to success.”
Step 4: …
“Squirrel!”
Step 5: Meet one-on-one with your friends and colleagues to provide advice and process the loss.
“I’m not abandoning you. I just got a great opportunity.” “Prick.”
Step 6: Resist the inevitable loss of focus and productivity as you anticipate your next challenge.
“Dude, I can’t believe I was on Twitter and IM for nine straight hours.”
Step 7: Reflect on your work here and how it fits into what you will do at the new company.
“Man, I hope I don’t have to do this same crap again.”
Step 8: Rally your closest colleagues to renew their investment and energy in the organization.
“Good luck!” “We’ll keep the faith here.” “Hey, are there any positions open at your new place?”
Step 9: …
“Squirrel!” “Where?” “Really?” “Where?”
Step 10: Provide honest feedback and advice during your exit interview.
“What would have convinced me to stay? Hmmmm… a soda machine and a new CEO?”
Step 11: Turn in your ID and security badge to HR.
“I sure hope the picture on my new ID is better than that one.”
Step 12: Walk out the door with your head held high, proud of your work and intent on your future.
“Haha! They didn’t notice the books, hard drives, and intellectual property I took home already!”
I attended the annual HCIL Symposium yesterday. This is my second year in attending, and it was worth every minute and every dollar. Below, I’ve captured some of the tidbits that leaped out of the content for me. I encourage anyone who is interested in computer science, HCI, social networking, or just having a good, fun, intellectual time to attend next year!
After some introductory material, a few HCIL Hero awards were given out, Ben Bederson presented a keynote on Zoomable User Interfaces, and then thirteen short presentations on HCIL’s current research were given, each for about 15 minutes. Finally, lab tours, demos, and posters were presented at the lab itself. This is a fun, high-energy group, and they did a fabulous job presenting very interesting research. Bravo! Today, workshops and tutorials are being held, but I’m not participating in those. On Wednesday, they held a pro-bono design service day for local non-profits. I didn’t know about that soon enough; I plan to participate next year.
Six Attributes of HCIL
Jenny Preece, dean of the School of Information Studies, did a short introductory presentation highlighting the things that define and differentiate HCIL:
HCIL Hero Awards
Catherine Plaisant presented the first annual HCIL Hero awards, for people involved with HCIL who have made great contributions in the world:
HCIL Service Day
The lab organized a service day of pro bono design work for six area non-profits. They had 43 volunteers, and it was an amazing success. Next year, they plan to enlist other organizations and individuals to hold many instances around the world.
Keynote: The Promise of Zoomable User Interfaces
Ben Bederson reflected on his 15 years of research into Zoomable User Interfaces (ZUIs), including early ideas and hopes, successes and challenges, and what aspects of the ideas have “stuck” and become commonplace.
Session I: Communities
Self-Promotion in 140 Characters: The Use of Twitter by Congress
Jennifer Golbeck presented research on the use of Twitter by senators and representatives.
Analyzing Social Networks with NodeXL
Derek Hansen presenting research on using NodeXL, an Excel plug-in for visualizing networks, to analyze social networks. The goal of the project was to make Social Network Analysis (SNA) methods easier to use and visualize; most current specialist tools are powerful but complex.
ManyNets: An Interface for Multiple Network Analysis and Visualization
Manuel Freire presented research on a tool to help analyze and compare multiple networks, even thousands of them, or divide individual networks and compare within. It was a very technical presentation where I didn’t have the grounding in network theory and SNA to grok it all. It seems like a powerful technique in the right hands.
New Design Methods for Children: Layered Elaboration
Greg Walsh presented research on a co-design technique with children where an initial design is done on paper with a group of children, the design is explained to others, then that design is handed to another group that augments the design with a transparency over-top. This is repeated up to seven times (because the transparencies get cloudy after that). They have also prototyped a digital version for performing this long-distance. The method is non-destructive (the new groups augment, but never remove/erase) and asynchronous (the groups can pass it back and forth over time).
This one made me think about how cool it would be if Balsamiq Mockups supported separate layers that individuals could augment and annotate other peoples work over time. I’m going to suggest it to them for their MyBalsamiq web-hosted product.
Designing Social Musical Technologies at Carnegie Hall
Allison Druin presented research in collaboration with the Weill Music Institute at Carnegie Hall where they are trying to capture the energy, loudness, and creativity of live musical performance in a long-distance collaborative social networking and creation model. They have worked with projects that are collaborations between NYC and New Delhi, India and NYC and Mexico City, Mexico. Musicians used co-design techniques to design their own textured lighting for their live performances. The project is in its early stages, but is exploring how can our visceral experience of audio be incorporated into social media.
Session II: Text and Translation
Human-Computer Collaborative Translation
Chang Hu presented research on using single language speakers in a human-machine collaborative model to provide translation that is higher quality than machine translation but lower cost than expert translators, and also makes it easier to find people to do the translation work, especially between languages where finding someone bilingual would be really difficult. The process basically involved two single language speakers iteratively improving machine translations with non-textual annotations passed back and forth between the two people to augment the iterative machine translation.
Finding Entries in an On-line Arabic Dictionary
Sarah Wayland presented research on ways to help non-Arabic speakers use an Arabic dictionary so they can communicate with Arabic speakers on social networks. “Arabic is not English” was the main message; there are many ways in which the language and its written form are extremely different than expected by English speakers, so their ability to use dictionaries is very small. A finite state machine was developed that helps with many of the common translation problems to help them use a dictionary successfully. The model can be customized to deal with unique elements of any language.
iOpener Workbench: Tools for Rapid Understanding of Scientific Literature
Cody Dunne presented research on an interactive tool to support quickly generating summary literature survey articles using the text of the articles and their citations themselves.
CrowdFlow: A Human-Computer Hybrid Cloud Computing Model
Alex Quinn presented research on computer-learning systems that incorporate human work and judgment into accomplishing tasks, using Amazon’s Augmented Turk. Cost, speed, and quality can be adjusted against each other based on needs. The basic model has a machine generated solution checked by a human to decide if it is worth “fixing” or just “do over”. Then a human does the “fix” and its quality is checked again. The example used was finding human forms in surveillance video, which reminded me of Jeff Hawkins work at Numenta stemming from his book On Intelligence. That vision engine plugged into this model could make a quite powerful human-computer hybrid!
Session III: Search
How Children Search Online at Home
Allison Druin presented research on a year-long contextual study of how children perform search on the web, because children are often frustrated in using current search mechanisms. They studied 7, 9, and 11 year olds, both boys and girls, and discovered seven different “search roles”: developing, domain-specific, power, non-motivated, distracted, visual, and rule-bound. Individual children demonstrate multiple roles at different times. There are definite age and gender differentiators in what roles are demonstrated.
Finding Temporal Patterns in Electronic Health Records
Krist Wongsuphasawat presented research on continued development of tools to allow finding patterns in categorical temporal data, building on LifeLines, LifeLines2, and Similan. One of the interesting elements incorporated into the new LifeFlow tool is the use of Icicle Tree visualizations (invented by Jean Daniel Fekete). Also, the civil engineering department at UofM is interested in applying these techniques to accident data sets.
Analyzing Trends in Science and Technology Innovation
Ben Shneiderman presented early research on how we might be able to predict the viability and success of scientific and technology ideas via metrics such as publications, citations, etc. How does the system of publications lead to research and development leading to sales? One case study he covered historical time-lines of treemaps versus cone trees versus hyperbolic trees showing the success of treemaps but no matching success for the others. Interesting, difficult analysis work, but no strong causal theories have emerged yet.
We have a position open on my team. Apply through the posting.
MedAssurant is a leading medical informatics solution provider with an advanced technology infrastructure and one of the largest databases of medical information in the world. We are growing quickly, expanding our portfolio, and continue to differentiate ourselves with a deep focus on our users.
Become a key part of transforming the healthcare industry by creating breakthrough user experiences for the next generation of our products and services. As a member of the Engineering Excellence team, collaborate with other designers and architects in this entrepreneurial, energetic, creative, and fast-paced environment. Work and communicate across all teams, functions, and business divisions to deliver industry-defining solutions with the most delightful, engaging, and productive experiences for our customers and users.
Teresa suggested I go see Avatar yesterday while she did some school work. I discovered that the IMAX 3D version was playing, so off I went.
It is a stunning film for its visuals, audio, and technical effects. But it’s a simple, predictable story. I enjoyed it, and I even hope for a sequel where I can re-immerse in the flora and fauna of the planet Pandora, but it’s more like a video game than compelling literature.
However, I believe that Avatar is a glimpse of the future of movies – the very near term future. A future where voice acting dominates, and what the actor looks like is completely irrelevant. Through computer graphics and motion algorithms, any character played by an actor can have whatever physical attributes and abilities the production designers can imagine. For the last few years, I have predicted that computer graphics would become sophisticated enough to completely obviate the need for real actors. We have achieved that for the visual aspects.
Cyberpunk and certain other sci-fi genres have always played on a future where our silicon-wired brains provide us individual experiences that surpass and overwhelm reality. Between movies like Avatar and video games, this future has arrived, at least for the audio-visual. Next up: fully synthesized acting, no humans necessary. Smell, taste, and tactile experiences are a little further out, but on their way as well.
My good friends over at Ovo Studios, Scott and Rich, have shipped the first version of Ovo Solo. Congratulations, guys!
Anyone who does usability testing should have a look. It’s the next generation of their software suite for conducting, logging, reporting, and creating highlight videos for moderated usability evaluations. They have a free trial available and discounts for students and current users of Morae.
It’s designed for individuals or small teams, doesn’t require any hardware beyond the host computer, and does support an optional second computer for real-time logging. I’ve used their previous systems, and they’ve always had the ones that really understood the work and purpose of usability testing.
Of course, you may be interested in their other products and services. I highly recommend them, and wish them great fame and fortune. Rock on!
(Feb 10, 7:30am): Woke up to 8″ of wet, heavy snow with a small layer of sleet. Still snowing. Later today, the wind will pick up, and we’ll have blizzard conditions.
(Feb 10, 12pm): Still snowing hard. Wind has picked up. Think I’ll wait ’til its over before shoveling again.
(Feb 10, 2pm): Snowing less, blowing more. T and I just shoveled another 8″-10″ from the main walk and the end of the driveway. She also brushed off the cars. Screw the sidewalks (for now). We had an idea… crank the house heat up to 80 degrees, mix margaritas, put on our swim suits, and sit in front of the HDTV with a slide show of beach photos.