#hcil Low Fidelity Prototyping for Location-based, Social Games (Anne Bowser)

  • PLACE approach: Prototyping Location, Activities, and Collective Experience
  • geo-caching has led to an explosion of location-based social games
  • Floracaching: geocaching for citizen scientists – go out into the wild to look for a plant, take a picture and upload it; plant-lifecycle data is studied by scientists to study climate change; QR code at each cache; complete activities; earn badges
  • prototypes must simulate: location, social interaction, activities, and time
  • snow-ball sampling: have initial recruits enlist their friends and family
  • prototype: recruitment, floracaches, choose activities, find caches, visit caches
  • get feedback and scale up slowly; start small, scale up, let the users choose
  • principles: low-fidelity prototypes should not be polished, activities more important than interfaces, start small and scale up, testing should be done in the field, respect authentic social experience
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