- PLACE approach: Prototyping Location, Activities, and Collective Experience
- geo-caching has led to an explosion of location-based social games
- Floracaching: geocaching for citizen scientists – go out into the wild to look for a plant, take a picture and upload it; plant-lifecycle data is studied by scientists to study climate change; QR code at each cache; complete activities; earn badges
- prototypes must simulate: location, social interaction, activities, and time
- snow-ball sampling: have initial recruits enlist their friends and family
- prototype: recruitment, floracaches, choose activities, find caches, visit caches
- get feedback and scale up slowly; start small, scale up, let the users choose
- principles: low-fidelity prototypes should not be polished, activities more important than interfaces, start small and scale up, testing should be done in the field, respect authentic social experience
#hcil Low Fidelity Prototyping for Location-based, Social Games (Anne Bowser)
This entry was posted in Interaction Design. Bookmark the permalink.