Search Results for: hcil

Raw Notes from 30th Annual HCIL Symposium

I attended the 30th Annual HCIL Symposium on Wednesday and Thursday. Unfortunately, I missed a few of the sessions because of work responsibilities, but I’ve included my raw notes below. I don’t have time to do all the linking and … Continue reading

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#hcil Assessing the Components of Skill Necessary for Playing Video Games (Kent Norman)

why video game skills? they improve visual skills, attention skills, multitasking, spatial cognition, creativity, decision-making, probabilistic inference 1/4 of variability in game performance predicted by volume of certain brain structures; game performance correlated with laparoscopic surgery skills (at least 6 … Continue reading

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#hcil Low Fidelity Prototyping for Location-based, Social Games (Anne Bowser)

PLACE approach: Prototyping Location, Activities, and Collective Experience geo-caching has led to an explosion of location-based social games Floracaching: geocaching for citizen scientists – go out into the wild to look for a plant, take a picture and upload it; … Continue reading

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#hcil Designing Collaborative Learning into Alternate Reality Games (Beth Bonsignore)

what is an alternate reality game? an interactive story scattered across many different media that people are already familiar with; pervasive gaming; collaborative learning environments how do you design to promote collaborative learning? components: individual accountability; positive interdependence; promotive interaction; … Continue reading

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#hcil Video Chat for Pets (Jen Golbeck)

Jen has a webcam to check in on her dog when she’s not home; wants to know more, wants more interactive; but dogs don’t text Video Chat for Pets; interact with pet in different ways; based on Skype evaluated with … Continue reading

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#hcil SearchParty: Learning to search in a web-based classroom (Ben Bederson)

MOOCs – massive online open courses; Udacity, Coursera, edX how is the availability of large amounts of great online courses affecting UMD? is there still a place for classroom teaching? how does the university have to shift? how can we … Continue reading

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#hcil Technology for Promoting Scientific Practice and Personal Meaning in Life-Relevant Learning (Jason Yip and Tammy Clegg)

children need to see science as relevant; scientific evidence, skills, and argumentation matters; traditional science learning is alien, boring, disconnected create life-relevant learning environments; scientifically meaningful experiences; it’s chaotic; personal engagement challenges: kids forget purpose, end investigations prematurely, fail to … Continue reading

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#hcil Case Study of Cooperative Inquiry Techniques in a Classroom of Children with Special Learning Needs (Elizabeth Foss)

expand cooperative inquiry to broader population; can it be used in a classroom of children with special learning needs? autism, learning disability, attention deficits project: design a sports game using technology design techniques: big paper, mixing ideas, bags of stuff, storyboarding, sticky … Continue reading

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#hcil BingoHunt: Mobile ubiquitous vocabulary learning (Ben Bederson)

mobile app to support vocabulary learning flash-cards and vocabulary lists are not the best way to teach vocabulary; provide context and meaning, make it social, use the body most children now have mobile phones; look for words in natural environment … Continue reading

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#hcil Designing Sci-dentities: How Sci-Fi, Re-Mix, and social media can promote youth interest in science (Mega Subramaniam and June Ahn)

goal: get kids more engaged with science after school program in primarily poorer neighborhoods in DC area design of library space is very important to foster interest and engagement; add resources to libraries to attract kids in design for multiple … Continue reading

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