CHI 2014: Emotion and Mobiles

Mobile Attachment – Causes and Consequences for Emotional Bonding with Mobile Phones by Alexander Meschtscherjakov

  • 7 billion population, 6.8 billion mobile subscriptions
  • psychology: attachment theory, extended self; consumer research and design: brand attachment, product attachment
  • mobile attachment: cognitive and emotional target-specific bond connecting a person's self and a mobile device that varies in strength
  • model: causes, influences, consequences
  • causes: device-self linkage routes, design space determinants; empowerment -> utility; self (past + private + public +collective) enrichment -> memory + self image + affiliation + world view; self-gratification -> pleasure
  • influences: user (personality, brand history, ownership, etc), environment (ads, narratives, other devices), device (design, functions, quality, etc)
  • consequences: investment of resources and self-image resources, behavioral and emotional responses
  • conclusions: attachment exists, causes and consequences are not mutually exclusive, helpful to investigate theories in different disciplines
  • “I Just Want to Be Your Telephone” song

Hooked On Smartphones: Overuse Among College Students by Uichin Lee

  • smartphone overuse: disrupt social interactions, mental health, sleep patterns; technological addiction – behavioral not chemical
  • goal: identify detailed usage behaviors related to problematic usage
  • study: 95 students for a semester; 36 in risk group; android detailed usage logging tool (unlock, app use, lock, app notifications)
  • addiction scale: interference, virtual world orientation, withdrawal, tolerance
  • findings: risk groups spend more time, more frequently, and longer sessions; top 1 or 2 apps dominate usage, at risk groups show even more skewed; risk groups use more always but especially morning and evening; risk groups use web apps more and possibly communication apps; instant messaging dominant; external triggers (notifications) 450+ per day in risk group; 3 times more web page visits in group
  • problematic usage: feel more compelled to check devices (more anxious), less conscious and structured in usage (less self-regulation)

Influence of Personality on Satisfaction with Mobile Phone Services by Nuria Oliver

  • relationship between personality and satisfaction with devices
  • satisfaction drives sustained consumption, is a focus of marketing, and an important measure in usability; used Big 5 personality dimensions
  • model: relate personality, customer satisfaction, perceived usability, device usage
  • study: 603 participants, young, gender balanced, rural and urban, use phone at least 6 months; call data records, so basic feature phone usage; structural equation modeling (ESM)
  • findings: biggest factor is perceived usability and satisfaction (.48), mostly perceived efficiency; usage negatively correlates with satisfaction (mostly calls and duration); extroversion influences usage; extroversion and conscientiousness effect perceived usability; conscientiousness has positive influence on satisfaction, intellect negative
  • implications: personality-based service personalization, minimize disruptions, be aware of user saturation points and usage/time budgets

Broken Display = Broken Interface? by Florian Schaub

  • 37% of mobile phones damages in 1st 3 months; 23% of iPhones have damaged screens (disclaimer: study by insurance company)
  • 95 photos of damaged screens from Mechanical Turk; image analysis; annotate and code damage; statistical damage analysis; damage topology
  • damage categories: minor, medium, severe; compare to self-reported touch damage, correlates with extent of screen damage but minor screen damage perceive more touch damage
  • 98% continued to use after damage for an average of 5 months, 8.4% more than a year; 70% did not plan to repair; still usable, damage insignificant, financial considerations
  • viewing issues: location, extent, opacity, typing impacted by reading impact, depends on orientation; input issues: tactile sensations, source of injury, UI elements unreachable
  • coping strategies: preventive, viewing, touch and input, calling, interaction; eg ignore or get used to, move content around, be more careful, alternative interaction paths, move to another app
  • design considerations: support scrolling and device rotation, layout and theme customization (eg dark background makes damage less noticeable), alternative interaction paths, adaptive representations when sensing damage
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