#hcil Rough Cuts: Media and Design in Process (Kari Kraus)

  • collection of “middle-state” artifacts; artifacts created during the process and practice of design
  • green-wiring: modifying a printed circuit board with wires; like the red pen of a literary manuscript
  • Jennifer Freyd – dynamic mental representations – e.g. artificial character drawings; depending on how character is drawn, distorted characters would be recognized if the process of character production they were taught more closely matched the distorted character
  • history-enriched digital objects: age, wear, and patina digital objects to indicate usage over time
  • diggers and spelunkers: exploring the edges of world-of-warcraft to find unfinished and abandoned areas and then document them; understand process and temporal information about game development
  • development of a poem: is it really gestational? collection shows a wide range of metaphors, not just gestation; e.g. textile weaving, warp is foundation, weft is the design
  • frustration is inherent in the creative process; many things in collection are about failures, false starts, or abandoned elements
  • artists often try to provoke and even alienate their user; different than designing for use; e.g. responding via physical postcard to tweets (Mark Sample)
  • collection may provoke new ideas, tools, methods, and environments
  • “anticipatory design strategies” -> design fiction
This entry was posted in Interaction Design. Bookmark the permalink.

Leave a Reply

Your email address will not be published. Required fields are marked *