- collection of “middle-state” artifacts; artifacts created during the process and practice of design
- green-wiring: modifying a printed circuit board with wires; like the red pen of a literary manuscript
- Jennifer Freyd – dynamic mental representations – e.g. artificial character drawings; depending on how character is drawn, distorted characters would be recognized if the process of character production they were taught more closely matched the distorted character
- history-enriched digital objects: age, wear, and patina digital objects to indicate usage over time
- diggers and spelunkers: exploring the edges of world-of-warcraft to find unfinished and abandoned areas and then document them; understand process and temporal information about game development
- development of a poem: is it really gestational? collection shows a wide range of metaphors, not just gestation; e.g. textile weaving, warp is foundation, weft is the design
- frustration is inherent in the creative process; many things in collection are about failures, false starts, or abandoned elements
- artists often try to provoke and even alienate their user; different than designing for use; e.g. responding via physical postcard to tweets (Mark Sample)
- collection may provoke new ideas, tools, methods, and environments
- “anticipatory design strategies” -> design fiction
#hcil Rough Cuts: Media and Design in Process (Kari Kraus)
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